Hey
So I’ve got a candle particle here and it has a light but if its in player’s field of view light appears if its not it disapears
What could be going wrong?
Thats actually how its supposed to work.
Id suggest using an actual light for that kind of thing, buuut if you dont want to then you can set particle bounds.
To quote Erik Ketchum:
In Cascade, Click in the Black area outside of your emitter module list and then go to the details panel and Find the Fixed Bounds settings, and increase / decrease the bounds as necessary, in your case you will want to make the rooms size the fixed bounds of the system, or approximate as the center of the system is always the center of the bounds so if your fire is on a wall you may want to increase the bounds only in the direction needed to fill you room.