Hello, I optimize my mobile game for android and I have problem. I use precomputed visibility and it work cool for static mesh, but not work for particles. All particle emitter render in front of the camera. I use console comand freezerender to check render. look at here pls.
I have 10-15 FPS falling sometimes in my level because rendered invisible particle :'(.
partciles on mobile should ALWAYS be on a BOUNDING BOX. Check particle system for that option, maybe its better to set it manualy that the auto choice it gives you.
partciles on mobile should ALWAYS be on a BOUNDING BOX. Check particle system for that option, maybe its better to set it manualy that the auto choice it gives you.