My waterfall drops particle emitter hits something before it reaches the water surface. I’ve checked several times if there’s some hidden object probably, or collision, but I couldn’t find anything. I moved the emitter to a different place, and it works as it should - particles bounce off surfaces and don’t get stuck in the air.
Ok, so. I’ve tried to delete walls, floor, ceiling, rocks… see if anything could be interfering. I tried to move the entire level into a different spot. And lots of other things.
But after couple restarts of the editor, it somehow fixed itself. I guess it was just a bug then?