Hi, I’m currently making a 2.5D game. To create maps, I use tilemaps, with tilesets that have been turned into “blobs” (tilesets containing every possible corner and edge).
However, it’s been really tedious having to place every tile by hand, and my workflow would be greatly improved if I could somehow auto-tile my maps based on the tiles around a “base” tile (tile with no edge essentially).
This is an external article on what I’m trying to accomplish, but not within UE4.
I know other game engines have this feature built-in or through plug-ins. Is this effect achievable within UE4? It would help me greatly.
Thank you for reading!