I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap window, meanwhile it looks all good in the actual viewport and when testing the game. There is probably a yellow tint because the editor has the tilemap selected but still, Is there a way to turn off/deselect the mapper and this yellow tint? I have seen people with similar issues but there has been no solution. I am wondering if anyone can suggest a solution to the problem? I have little to no experience with Paper 2D, so I don’t know if prior versions are affected. Seen from other threads, other versions seems to be affected as well.
Here are links to other peoples threads:
Here are two image of what I am experiencing. (not my images):
Thank you for replying! Hopefully Epic can see this and fix it in the next update. It doesn’t seem to affect all users, only a couple. If it helps, I have reinstalled the engine but nothing changed. I am using a blank project without any starter content. I have not tried any other combination.
In my opinion, the problem is that there is a layer that makes the tint, because the tileset looks fine but when drawing it becomes yellowish. When you run the game the colours are also good but it is annoying when drawing. So it is a layer we are looking for.
Right… What I don’t understand is that they are ignoring this thread completely. They are normally pretty quick on getting back on these sorts of issues.
I’m not a professional programmer, but this bug should be something that would be pretty straight forward to solve.
JJuraszek explained the issue and probably a great solution to the issue.
The issue persists…
Really, all that I want to know is if this will be worked on? Are there any plans on updating Paper 2D in the coming month, or should I migrate my game to another engine?
The solution: When the engine is opened go to: Edit > Editor Preferences > Viewports > Expand [Look and Feel] and check [Highlight Selected Objects with Brackets].
This will enable Brackets around the selected object, but ensures that the colours will stay true in both the engine viewport and tilemap.