Paper 2d wrong color in tilemaps

So i have this problem, I want to create a tile map for my game with a tile set that i made but when I paint the tiles on my map it changes color and becomes lighter. Does somebody know how to fix this?

The image showing the problem: Imgur: The magic of the Internet
P.S: sorry for my english, not my mothertongue

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I had a similar problem, and it may be 2 things

  1. The selection color is changing the color you see in the tile map.
    1.1 solution: [Unreal Engine] - Paper 2D TileMap Wrong Colors [Fix] - YouTube
  2. The compression of the texture is not the right one, in my case I used the default one and solved
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I had a similar problem using sprites and images in widgets. I solved my problem by going into the original imported texture and checking sRGB in the details panel under Texture. Make sure compression settings are set to UserrInterface2D (RGBA).

Here are my setting for reference.

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re:Major_John

I was having a similar issue and the “default” setting that you suggested did the trick for me. Just wanted to say a quick thanks for posting this.