So i have this problem, I want to create a tile map for my game with a tile set that i made but when I paint the tiles on my map it changes color and becomes lighter. Does somebody know how to fix this?
I had a similar problem using sprites and images in widgets. I solved my problem by going into the original imported texture and checking sRGB in the details panel under Texture. Make sure compression settings are set to UserrInterface2D (RGBA).
I was having a similar issue and the “default” setting that you suggested did the trick for me. Just wanted to say a quick thanks for posting this.