Hi everyone.
First of all, I’ve been watching many tutorials on how to light a scene. And as many videos as possible on how to export 360 panoramic images.
I have issues with the lighting so far (and shadows). If I understood correctly, the viewport lighting and play render, are controlled by the PostProcessVolume (over camera settings).
Yet, I can’t seem to export panoramic images that aren’t blown out (totally white).
The only way I managed to export a successful panoramic image was by deleting the Sun and Sky (SunSky) and adding a simple Directional Light.
How can I control the brightness of that Sun and Sky, so it doesn’t burn my images so much that they turn plain white.
Because it appears that, What I see in my viewport and while playing in game mode, does not reflect what the Panoramic plugin exports, at all.
What controls the Panoramic lighting since there is a gap/difference between what I see and what is exported ?
UE4 + 4.27.
Many thanks in advance, hopefully this hasn’t been covered yet, because I didn’t find an answer to my issue on internet.