Long story short !!
the CPP class saves the captured images inside the binaries of UE5 files [C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64]
so just type inside the command executer node SP.OutputDir Game/[file_name]
and compile/save and hit play
after the capturing, you will find your panoramic captures inside the Win64 folder [C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/Game/[file_name]]
it is a bug I know and you can fix it by editing the SceneCapturer.cpp file but for non-programmer people, this is your way to do it
Sam