As the title says I’ve been running into a problem that is preventing me from packaging. This happens with every project I have created that I try to package, however I have been able to successfully package Lyra with no issues.
My problem is that when trying to package OR cook (for Windows if it matters) the process will start and then for some reason open a second instance of the project. Once the second instance opens, the process gets stuck and won’t progress any more. Then if I exit out of the second instance of the project it automatically “completes” the package, says it was successful, but only has 200MB in the folder. I’ve tried leaving it stuck for a few minutes to see if anything happens but nothing ever changes. This has happened with my actual game and with the blank shooter template Unreal comes with.
When I packaged Lyra it went just as it was supposed to, never opened a second instance of the project, never got stuck.
Let me know if you need any information, I’d really appreciate any help on this.
I did and it still happens. I migrated to a blank project and the same thing happened, opened a second instance of the project, and got stuck. The same thing happened with just a blank shooter template that comes with Unreal.
As a last update, I put just a clean install of Windows and Unreal on a SSD and was able to package just fine. So something somewhere is screwed up, no idea what. But if for some reason anybody else is running into this issue, that’s what fixed it for me. Basically just going to keep a second Windows install with only Unreal on it now.