Packaging error, might be due to Apex Destruction Plugin

Hi I got this error while trying to package.

LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms
LogMainFrame: Project requires temp target (ApexDestruction plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/HAUNTBackup/HAUNT 4.26/Binaries/Win64/UE4Game.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/HAUNTBackup/HAUNT 4.26/HAUNT.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/HAUNTBackup/HAUNT 4.26/HAUNT.uproject” -cook -stage -archive -archivedirectory=“C:/HAUNTBackup/HAUNT 4.26/PackageTesting” -package -ue4exe=C:\UE4.26\UE_4.26\Engine\Binaries\Wi
n64\UE4Editor-Cmd.exe -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=UE4Game -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\HAUNTBackup\HAUNT 4.26\HAUNT.uproject
UATHelper: Packaging (Windows (64-bit)): HAUNT.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to find target ‘UE4Game’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE4.26+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Unable to find target ‘UE4Game’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

When I disabled the plugin it seemed to continue packaging but I believe it errored again because it got to my BPs with the destructible meshes. Besides disabling the plugin. Is there something I may be doing wrong that is causing it not to package proper with the Apex Destruction plugin?