Hey all! I have managed to …I think get things pointing to the correct folder now but I have a new crash issue. Here is what the error codes are. If anyone knows what I am missing I’d love the help and guidance! Thank you!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Assertion failed: IFileManager::Get().MakeDirectory(*DumpDebugInfoPath, true) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3714]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Failed to create directory for shader debug info ‘C:/Users/admin/Desktop/MyProject2/Saved/ShaderDebugInfo/SF_VULKAN_ES31_ANDROID/M_tree_pine_bark_diffuse_material/FInstancedStaticMeshVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight/0’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: IFileManager::Get().MakeDirectory(*DumpDebugInfoPath, true) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3714]
PackagingResults: Error: Failed to create directory for shader debug info ‘C:/Users/admin/Desktop/MyProject2/Saved/ShaderDebugInfo/SF_VULKAN_ES31_ANDROID/M_tree_pine_bark_diffuse_material/FInstancedStaticMeshVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight/0’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5c2d13 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5f3c49 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5c52c5 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5b3f18 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5f352b UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5bf645 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc7c5ffa46 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffca27279fb UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffca2720a60 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffce9427034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffceb342651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Crash in runnable thread ShaderCompilingThread
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc7c5c2d13 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7c5f3c49 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7c5c52c5 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7c5b3f18 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7c5f352b UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7c5bf645 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7c5ffa46 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffca27279fb UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffca2720a60 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffce9427034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffceb342651 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 3156.1296475999998s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.