UE5 - ShaderCompilingThread Crash

Hello, I recently have an issue with one of my VR project and it’s been a few days that I’m on it but can’t find a solution to it.
When I tried to package my project for the oculus I have this error in the output log:

UATHelper: Packaging (Android (ASTC)): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Assertion failed: IFileManager::Get().MakeDirectory(*DumpDebugInfoPath, true) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3714]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Failed to create directory for shader debug info ‘C:/Users/WorkD/Documents/Unreal Projects/Mexican_Bar 5.0/Saved/ShaderDebugInfo/SF_VULKAN_ES31_ANDROID/M_tree_pine_bark_diffuse_material/FInstancedStaticMeshVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicy0LDRGamma32Skylight/0’
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb89fb03 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb8d0a09 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb8a20b5 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb890c58 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb8d02eb UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb89c435 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddb8dc7b6 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddf0183ab UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffddf0113b0 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe6ba454e0 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe6c0e485b ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Crash in runnable thread ShaderCompilingThread
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: IFileManager::Get().MakeDirectory(*DumpDebugInfoPath, true) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3714]
PackagingResults: Error: Failed to create directory for shader debug info ‘C:/Users/WorkD/Documents/Unreal Projects/Mexican_Bar 5.0/Saved/ShaderDebugInfo/SF_VULKAN_ES31_ANDROID/M_tree_pine_bark_diffuse_material/FInstancedStaticMeshVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicy0LDRGamma32Skylight/0’
PackagingResults: Error: [Callstack] 0x00007ffddb89fb03 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddb8d0a09 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddb8a20b5 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddb890c58 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddb8d02eb UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddb89c435 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddb8dc7b6 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddf0183ab UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffddf0113b0 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffe6ba454e0 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffe6c0e485b ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): Took 215,5458867s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.

I tried with others project and didn’t have this issue, so it is only on that project.

Did someone already had this issue ? or have an idea to solve it ?

Thanks for the help, it will be very helpful

I forgot to said that I resolved my problem. So for anyone that have a similar issue, it was just a question about the path was too long to continue writing. So just need to diseable the limite of 260 characters in windows registry editor.

Hello, how do you resolve the problem?

Hi did you solve the problem?