Owner No See not working with Virtual Shadowmaps

In UE5.1.1 virtual shadowmaps do not appear to be working correctly with “owner no see”. In my project this causes issues between my third-person and first-person meshes, as the third-person mesh casts shadows onto the first-person mesh. Is this a known bug? Or a limitation of virtual shadowmaps? I know lighting channels aren’t supported, but not supporting other rendering features will be very limiting.