Overlapping UV's, Sketchup, and Materials

Hi Lime517,

There isn’t anything wrong with your process you listed above. The problem lies with Sketchup not supporting UV unwrapping like you mentioned.

There is a reason the lighting becomes a “mess” when using static lights and that is because you need to have a second UV channel that is setup for Lightmaps. This is also the reason you get the warning for “Object has overlapping UVs.” Sketchups UVs overlap for the first (texture) UV. Since there is no second UV with your FBX import into UE4 it has to select the first UV as the lightmap which will cause shadows to bake on top of and in wrong places for your overlapped UVs. This is why you are seeing the messy texture.

There is a difference between movable (dynamic) lights and static (Non-movable).

Static lights use the second UV (lightmap channel) to bake shadow information so that it doesn’t have to do it at run-time. This means that the model and shadow have zero overhead on performance!

Dynamic lights, however, will cast a dynamic shadow so there is no second UV that is needed. The lights are casting shadows at run-time which can be a performance hit.

If you have any other questions feel free to ask!

Tim