hi,guys
there is bindding overlap event
there is my event functions
][2]
it’s my Pawn Blueprints inherit my C++ class
hi,guys
there is bindding overlap event
there is my event functions
][2]
it’s my Pawn Blueprints inherit my C++ class
Just a few things to check: Are you setting CanAttackBox->bGenerateOverlapEvents = true? Are the callbacks OnBoxBeginOverlap and OnBoxEndOverlap UFUNCTIONs? Have you tried RootComponent = CanAttackBox; rather than the AttachTo that you’re using?
Hi~rantrod ,thanks for you reply! My class AFH_AIB inherit class Character, so CanattackBox can‘t be RootComponent, I’ve already set it up bGenerateOverlapEvents = true and Begin/EndOverlap event is UFUNCTIONS