I don’t know what happened. I place a building which was perfectly fine, but then it told me that “Lighting needs to be rebuilt”. So, after I rebuilt the light, the overgrow-shadow appeared
If your mesh is static and you have static/stationary light in your scene: those meshes needs a light build to get lighting information! What happens is that a map will be produced with the lighting result and “placed on” your mesh…
So you need a lightmap uv channel for your mesh.
In you case your lightmap has too many islands/parts + a low resolution. So the result will be “blocky” and inaccurate.
Try to have the least seams as possible, keep flat areas together… and try a higher resolution lightmap…