Hey, I’m kinda new to Unreal and I got in a problem that I can’t solve since last week. My lightning outdoors is good but the indirect lightning indoors not working properly. See the picture below. I tried everything I found on the internet but nothing solved it. Light mode set to lumen, I have Dierctional L., E.H.F., Post Procces, S.A, Skylight, V.C. in my scene, and all of it have the right settings I think like Auto Exposer turned on. If I increase the Indirect Lightning or Auto Exposer or Intensity the outside burns out and the inside becomes kinda okey. I cant think anything else. I tried to tweak with the base materials like in a video that I seen but it chagned nothing. I imported the models from blender. But this problem happend before with ingame assets as well.
I would be very thanful if anyone know anything about this. I link some pictures.
Just a quick tip that might help add more lighting into interior spaces like that, make sure on the skylight the lower hemisphere isn’t set to black, it should be an averaged version of the ground color.
I’d also add that the ‘Skylight’ is generally used to brighten the shadows. I’ve always had better luck using ‘SLS Specified Cubemap’ as the source type, and then selecting a Cubemap right below it. (and boosting ‘Intensity Scale’ as needed.)
Are you using Lumen? If so you are able in the post process to bump up some numbers it called something like sky leak. Otherwise you can use local exposure as a second post process volume. to get the shadows brighter and than blend it based on if you are inside or not.