OSS: EOSPlus failed to Initialize / OnlineFactories does not contain EOSPlus

Every time I open the editor, I get this error:

LogOnline: Error: OSS: FOnlineSubsystemEOSPlus::Init() failed to get the platform OSS
LogOnline: Warning: OSS: EOSPlus failed to initialize!

And when I try to play the game in a seperate process I get this in the output window:


LogPlayLevel: Warning: UAT: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOSPlus]
LogPlayLevel: Warning: UAT: LogInit: Display: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOSPlus]
LogPlayLevel: Error: UAT: LogOnline: Error: OSS: FOnlineSubsystemEOSPlus::Init() failed to get the platform OSS
LogPlayLevel: Warning: UAT: LogOnline: Warning: OSS: EOSPlus failed to initialize!

However as far as I’ve tested, it doesn’t give an error when I try to host a game in a standalone game. I have no issues packaging too, except for this warning:

PackagingResults: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOSPlus]

I can’t seem to find any information online. What should I do?

1 Like

Same issue here. I assume your getting NULL subsystem when calling IOnlineSubsystem::Get() ?

Yeah, but it seems to be working somehow (at least in testing) so I’m ignoring it for now.