Thanks for the kind words and support, I look forward to seeing your demo, when it’s finished will you please let me know?
Cheers! <3
Thanks for the kind words and support, I look forward to seeing your demo, when it’s finished will you please let me know?
Cheers! <3
I’d be happy to.
I couldn’t resist… Bought Saturdays.
And already I playing around with it! (^o^)/
Awesome, thank you so much for your support! <3
I went ahead and picked this up today. I’ve only been testing for a bit, but I’ve run into a bug. Loading the example map, without changing any settings (4.13), lightning effects don’t disappear. They just keep adding up until the frame-rate drops to a slideshow. Also, I think you might have gone a bit overboard with your grass. It’s eating loads of resources. You may get better performance using cards (quads) instead of the 4 quad models you’re using.
Bugs aside, I like what I see so far. Even with the artifacts visible when flying through clouds, I’m going to try to implement this with my flight game once the lightning stops decimating my computer.
4.13
7i CPU
24GB Ram
GTX 980
Also ran it on another computer, same lighting problem.
Hey there, thanks for your support and feedback!
I’ll try and replicate the lightning error you’re experiencing and provide a hotfix as soon as possible. I’m sorry for the inconvenience In the meantime, it may save you on performance to disable lightning, by setting the Time Between Lightning Checks parameter to 0.
Again, sorry for the bug, I’ll get this squashed as soon as I can
Cheers!
Hey all! Sorry for the delay, that lightning issue turned out to be much more complex than I originally expected. The good news is that the fix is live on Gumroad now, and will be in the marketplace release build. Review process is still underway, as soon as I have a date I’ll let you all know.
Thanks again for all your kind words and support!
Orbit has been approved for addition to the marketplace! Following file processing I should learn the date that it’ll be available, I’ll keep you guys posted.
Cheers!
Yipeee so excited
Amazing!!!
Congrats ont he approval I look forward to picking it up. Just a question from the trailer…
This lighting around the rim of the world - is that something that can be removed? It’s literally the only thing I don’t like in the trailer haha.
Have you edited the post processing on the demo player character? I have no idea why it has the settings it does, but they’re kinda all over the place. Turn off the DOF.
The demo project does have the depth of field assigned to the player character post processing, this is carried over from the demo videos I shot for it. Totally optional and more for the demo project, when importing the system into your own project that shouldn’t carry over.
Cheers!
Thanks! And this is due to the gaussian blur I used in the trailer, it blurs the pixels closer to the camera but not the sky stuff as it’s further away. In hindsight I could have spent more time and used bokeh for a nicer falloff. Anyway with the gaussian blur disabled this “rim lighting” doesn’t occur.
Cheers!
That’s awesome news Thanks.
Hey, I have a question. Is this product locked into it’s own system or could it be used with something like the Community Ocean Project’s skydome on the forums? Just trying to weigh some options. This looks like it has real promise, but I am wondering how much of an inconvenience I would be putting myself in to try and use this in parallel with our current setup. Not sure if we can redo all our lighting/skydome work at the moment.
EDIT: Also, is the time of day cycle similar to the Community Ocean Project’s? They use an incredibly accurate system for sun & moon positioning, based on the input latitude, longitude, UTC offset, and local time.
This system could potentially be used with the Community Ocean Project’s skydome, however it’s not something I’ve actively tested nor would it be something I’d be able to immediately offer support for. Orbit is designed to be an all-in-one inclusive system, though the amount of customization in place could make interaction with other systems possible with some decent understanding of blueprints.
As far as the day/night cycle goes, there currently isn’t a standardized set of metrics for exact latitude, longitude, or UTC offsets. There is an option to use your local time at runtime by grabbing your computer system’s time, but the day/night functionality is more tiered toward the most basic passage of time simulation, rather than a scientifically accurate simulation.
Please let me know if you have any questions, I’d like to help you make the most informed decision possible prior to you deciding whether or not to buy Orbit
Cheers!
Would you mind if I PM you to discuss your system?
Please feel free
Just letting you know, your PM inbox is full XD