Any ideas what could be causing this?
Things I’ve tried:
Lightmaps changing res
Changing tri count
when I move the mesh it goes away only to come back.
Static lighting only.
Also this strangeness::
It makes no sense and I don’t understand it.
Things I’ve tried:
Lightmaps changing res
Changing tri count
when I move the mesh it goes away only to come back.
Static lighting only.
Also this strangeness::
It makes no sense and I don’t understand it.
Looks like the lightmap UVs are overlapping. Automatically generating lightmap UVs inside of Unreal works fine 95% of the time. But every now and then you’ll run into a model where you have to do it by hand in order to get a clean result.
ah thank you. It appears if I go into Game Mode Hit G in editor… all this stops. As for the orange or yellow spots. I believe it was the UV’s… I’ve regened them. Thanks!