Hi there !
I got a strange problem when building lighting in Unreal 4
After rendering I get this oranges marks on my meshes and I don’t know how make them disapear…
Anyone has an idea ?
Hi there !
I got a strange problem when building lighting in Unreal 4
After rendering I get this oranges marks on my meshes and I don’t know how make them disapear…
Anyone has an idea ?
Hi Grimmaldi,
I can see the orange marks on your mesh, but that’s not enough information to necessarily go by.
I’m happy to help, but I will need to know the information above to better diagnose and offer tips for your lighting,
Thank you!
Tim
Hi Tim !
Thanks for your help !
First, I’m using only stationnary lights.
Sorry for my english, i’m french but what is a layout for my meshes ? Do you want to see the lightmap of the mesh ?
I got the same problem on other meshes. As you can see there :
This lightmap mesh is set on 1024. My project is a house, so i decided to set up the lightmaps on the walls a bit higher.
Oh and i tried just changing the lighting setup from “Preview” to “Medium” to start, and it didn’t change anything…
Thanks you very much for you help ! Hope my post is not too… blured… by my english !
No worries. Your english is perfectly fine.
Do you want to see the lightmap of the mesh ?
Yes this would possibly help see what’s going on.
Hey Tim, thanks for you answer ! (And for being comprehensive with my english skills)
Here are lightmaps of my mesh, I created them manually in 3Dsmax, i’ve got no errors when building the lights, so i thinks they’re ok.
I test your idea and created a new map, and there was no problems like this ! So I think it might be some parameters in my scene or something like this ?
Anyway, hope you will have some more ideas, I hope we’re getting closer, at least thank you so much for you help !
.
Just wanted to add, I tried adding a light next to the mesh to see if it was a problem with my lights in the scene and if the problem disapeared with this… But no, mesh is of course more lighted but i still have theses marks on it !
Hey, sorry for the delay, I’ve had some higher priority things coming in lately.
Are you still getting this in error? If so, would you be willing to share one of the meshes and I can test on my end to see if I can narrow down what is going on. If you’re willing you can post a link here or send me a link via the forums here: https://forums.unrealengine.com/private.php?do=newpm&u=4894