Optimizing VR landscape

Hello people, I am a beginner at unreal and I am planning to create a landscape of 5000sq mtr, which i plan to by using a height map. But the problem is the majority of the area is forest that i have to fill up with trees and grass and the project is gonna be in VR. is there any efficient way to do it without getting hit on the performance? I am running ryzen 1600x CPU with gtx 1050ti. Can you guys suggest me any simpler way to do it?

Hi

Implementing VR for a landscape need a lot of factors to be considered with respect to performance. Be more specific in your question. I can give you few suggestions, from my personal experience.

Consider having optimized 3d models for your projects which has been created by keeping in mind that it is about to be used in VR.

Take extra measures when you use particle effects. (fog, smoke etc)

Don flood it with high LOD and mesh count objects so that you can achieve a good FPS.

-TK-