https://github.com/EpicGames/UnrealEngine/pull/15038/commits
Complete the extension hooks introduced by https://github.com/EpicGames/UnrealEngine/commit/fa9d8f00acff8654f131bbed25d4142f50e3879d so plugin-defined layer shapes can enter the native swapchain path and carry composition layer structures not known by OpenXRHMD.
- let extension plugins opt custom shapes into native layer creation on the game thread
- add fixed-size aligned inline storage for extension-defined composition layer structures
- validate custom structures against the OpenXR base-header layout at compile time
- route header access, next-chain updates, and xrEndFrame submission through GetHeader()
- document the fixed storage size and alignment as an ABI contract
previous EPS ticket: [Content removed]
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