https://github.com/EpicGames/UnrealEngine/commit/be2f181f34f2a6e0a997ef5201e2076c20821240
“These CVars can be switched back to runtime-toggleable after OpenXRHMD RDG synchronization issues are addressed.”
What’s the current progress on this issue?
Use c++ to set these CVars instead of ExectureConsoleVaribal at runtime,will cause crash on vulkan render pass.
Some our developers want to set different foveation level on different game world (ULevel).
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