OpenGL ES3.1 applies a blue filter to the camera. Android ARCore.

Trying out the HandheldAR example, I was able to launch it without issues on my Pixel 2 XL. However, when turning off ES 2.0 and enabling ES 3.1 and launching again, the non rendered world (camera feed) now has a weird “negative” filter on it.

Hello,

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Thanks

I got really excited there when I saw the notification that someone answered. Not what I expected, but thanks for informing me nonetheless!

I’m having the same issue here on my galaxy S8