Hi guys, I want to have the online part of my game set up in a specific way. I need to have the players host a server and while waiting for players to join they sit in a lobby where they can chat and change parameters for the match, such as: map, game time, which team to join, teams available, etc.
I’ve been trying to wrap my head around the FPS example but the problem is theres so much to learn and i dont think its going to help as the way its setup doesn’t allow the players to do what it want.
So my question is: In terms of what classes do what and where certain things are called from what would be the general call flow of functions i don’t need too much detail just a general point in the right direction, a bit more specific than the FPS example.
I hope someone understands what i would like to do, Thanks.