–FOR MOBILE–
Need to use as little memory as possible!
Just wondering should I make multiple levels? or One big level containing all the levels?
Which is better?
(Wanting up to 50 - 90 levels for a simple mobile game)
Thanks!
–FOR MOBILE–
Need to use as little memory as possible!
Just wondering should I make multiple levels? or One big level containing all the levels?
Which is better?
(Wanting up to 50 - 90 levels for a simple mobile game)
Thanks!
Hi there,
Like you said you need to use less memo as you can for mobile, if your levels similar each other, create a level generator, if not better to create your levels one by one and as simple as it can. I am not sure if the bug still there or not but draw distance was not working correctly on landscapes so an open world become problem for you. Maybe level streaming should be an option but i never try it. Hope my answer will help.
Do the levels have a seamless or smooth transition between them? or is it more like Mario / Contra where when one level ends, the next loads?
If it’s like Mario / Contra, use multiple levels. If there’s a seamless transition between levels, then try one big level/world and utilize level streaming or at least trigger volumes and events to hide/show areas/levels.
Hello, from my understanding you want to use level streaming mixed with instance culling.
Check out some youtube videos on level streaming, will make more sense.