On a Mac, why is UE4Editor appearing in florescent shades of pink and ?

Unreal Engine start up screen application seems to launch fine.

Onle I click “Launch”, editor eventually launches with a pink/ gradient shades (with some green)

It looks to be a display server issue as boxes reside within windows and composted shapes

Hey Yozies,

Does it look anything like this?:

Could you tell us your machine specs and OS version?

Thanks,

Yes, very similar (less striations, more gradient)

I think GPU may not meet min sys requierments.

Current GPU: NVIDIA GeForce GT 120 512 MB

I have a GeForce 8800 GTX that I’ll try.

Thanks,

Just tried my Nvidia 8800 GTX in Mac and still getting problem.

Attached is screen shot.

Would I be better compiling from source?

System specs:

Processor 2.66 GHz Quad-Core Intel Xeon

Memory 6 GB 1066 MHz DDR3 ECC

Graphics NVIDIA GeForce 8800 GTX 768 MB

Software OS X 10.9.2 (13C64)

Hope you can help :frowning:

We were able to reproduce this on GeForce GT 120, but it looks like a driver bug :confused: We will investigate and try to fix this soon, although please be aware that both your graphics cards are below minimum system requirements - they don’t support OpenGL 4.1 - so even after we fix this, you will be missing some 3D features like translucent lighting.

Ok, so would you not recommend running UE4Editor on say an 8800 GTX (SLI an option)?

It seems to run OK when card is in a Windows set up, (not as performant as UDK, mind).

I am only developing mobile games so I wont really need full graphical support.

Does it look like this?

Exactly like that.

Looks like it is caused by an unsupported GPU on Mac. exact same GPUs work on a Windows machine though.

[edit] My mistake, my GPU IS supported, it is just a driver issue that I am informed they are working to resolve :slight_smile:

As I mentioned, this looks like a graphics driver bug and we will try to find a workaround. And it’s a different issue from your graphics card not supporting OpenGL 4.1.

It really depends on what will you be trying to do. I suppose that it should be enough for many things.

Same issue here. Colors everywhere :slight_smile:

I imagine specs of my mac are not up to par to run engine. Though I figured it would at least perform enough for me to learn and navigate engine, which is all I need to do right now… Is this an all-or-nothing sort of thing: where I need to have bare minimum specs to run engine at all? Or am I able to run this engine with my current specs; with an obvious sacrifice of performance?

Not very computer savvy, as you can probably tell. Mac specs below:

Mac Version OSX 10.9.1
Processor - 2.8 GHz Intel Core 2 Duo
Memory - 8 GB 1067 MHz DDR3

Hey Logan,

Which graphics card are you using? You can find that information by going to About This Mac and clicking More Info button.

You should upgrade to 10.9.2 as well, though I don’t know if that will help this particular issue.

Hi same problem, this from terminal.

Henk

EngineCrashHandler(FGenericCrashContext const&) Address = 0xdea427f (filename not found) [in UE4Editor]
PlatformCrashHandler(int, __siginfo*, void*) Address = 0xe144d1f (filename not found) [in UE4Editor-Core.dylib]
_sigtramp() Address = 0x82a735aa (filename not found) [in libsystem_platform.dylib]

gldBlitFramebufferData() Address = 0x402f6a93 (filename not found) [in GeForceTeslaGLDriver]
gldBlitFramebufferData() Address = 0x402f0696 (filename not found) [in GeForceTeslaGLDriver]
gldBlitFramebufferData() Address = 0x402ffd64 (filename not found) [in GeForceTeslaGLDriver]
gldBlitFramebufferData() Address = 0x40300830 (filename not found) [in GeForceTeslaGLDriver]
gldUnbindPipelineProgram() Address = 0x4020c3a5 (filename not found) [in GeForceTeslaGLDriver]
gldUnbindPipelineProgram() Address = 0x4020bbd5 (filename not found) [in GeForceTeslaGLDriver]
gldBlitFramebufferData() Address = 0x402ff3b5 (filename not found) [in GeForceTeslaGLDriver]
gldUpdateDispatch() Address = 0x402ec20

Hi
Do you want to receive terminal file?
My computer is far below spec, I’m happy with 1fps.

Henk

Hey ,

Okay, so I’ve updated OSX to 10.9.2. Didn’t help with issue.

Graphics card details: NVIDIA GeForce 9600M GT 512 M

-Logan

Hello,

Just checking in to see if there a solution to this issue yet.

If not, I was hoping there would be an option to unsubscribe from UE4 for now (which I know how to do), and be refunded subscription fee until this problem gets sorted out (which I don’t know how to do…). Though if this is just an issue of computer specs not being up to level they need to run engine (even at a bare minimum performance), then it looks like it’s time to get a new tower :slight_smile:

Anyone know how I go about getting a refund for now?

-Logan

Also looking forward to a fix for this.

My 8800 GTX GPU works when plugged in to a Windows box, so presumably a driver issue?

Just patched to 4.0.2 with no change at all. engine still will not launch…

Any other suggestions?.. Anyone?

Sorry, but no, we didn’t find any workaround so far.

I second this question.

For a build expert: Is there anything we can turn off when building from source that might prevent this issue?

For example some Make flag to turn off or anything?

Any help much appreciated.