Quick question about the Oculus Touch thumbstick…
I implemented an input control with the xbox one gamepad using the right thumbstick as a “snap” turn (in 30 degree increments).
This was using “Gamepad Right Thumbsick Right” and “Gamepad Left Thumbstick Left”
So, for the Oculus Touch I tried to implement “Motioncontroller (R) Thumbstick Right” and “Motioncontroller (L) Thumbstick Left”.
However, this did not work. In fact I cannot get the thumbstick to do anything but Axis mappings (no Action mappings seem to work).
Is this by design? Is the Motioncontroller Thumbstick on the Oculus Touch only an axis mapped control?
I was also planning to use the “up” and “down” for weapon switching, but I cannot do that either.
Anyone have any ideas? I am using UE 4.14.
(P.S. I have the Vive controllers working, so I know my motion controller setup is OK).