Oculus Rift DK2 and UE4 4.3: problems with Oculus Runtime 0.4

vsync is activated by default
you must deactivate realtime when you play in standalone, you get more FPS
if you make the package and close all you get a bit more FPS.
i get 65-70fps in the realistic render (rift mode) with a r9-290. if i package i think i can got low latency.
In the VRpostprocess i don’t known why they active FXAA that its a big sh*t and seems not relevant for FPS to me. ¿why devs?

Delete the Sphere Reflections help to get a bit more fps.

and yes performance is disappointing , i wait for the next release before cry :p. hope we can see any good performance improvement near in the future.

but i think that what we get… Graphics Cards for VR are no ready for realistic or too much good/detailed graphics you/we going to need change the “chip” we can get in VR the same quality that we have in a monitor ATM.

Anyway as i say hope UE4 and Oculus made any nice improvement in performance, i’m not happy :rolleyes: :stuck_out_tongue: