Hello, I’m using UE 5.0.3 hand tracking that works in Editor but not in package.
I am connected via AirLink/Link Cable and also, in the Oculus Home hands are missing too.
Developer Runtime Features are enabled in Settings.
2 quick checks: Do you have the Oculus VR plugin enabled? and in Project Settings → OculusVR is ‘Hand Tracking Support’ set to Hands or Controllers and Hands?
Hello everyone, this is possible with UE 5.3.2 using the Unreal MetaXR Plugin 59.0.
Have tested with Build using Link Cable and also AirLink.
This is great!
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I have experimenting deploying Android_ASTC to Quest but same old behavior occurs, hands are not showing up, only controllers.
Has anyone successfully deployed a standalone app on Quest that has hands showing up?
Thanks!