Quest 2 Hand Tracking with PC build (using Link cable)

Does anyone know how to implement Hand Tracking on the PC using the link cable?
A solution must be pretty close, it’s easy to play with the Hand Tracking features in the editor via the VR Preview, but when packaging the project to Windows and playing via the link cable the Hand Tracking is gone.
Apps like Immersed have Hand Tracking enabled, but I can just imagine the custom code they had to do it.

Also looking for a solution to this. Should we expect a solution any time soon? Have an awesome project built that needs to run on desktop and not mobile. I thought there might be a solution soon considering the Oculus Air Link has been recently been released as well.

Any news about this?

Hello everyone, this is possible with UE 5.3.2 using the Unreal MetaXR Plugin 59.0.
Have tested with Build using Link Cable and also AirLink.
This is great!
I have experimenting deploying Android_ASTC to Quest but same old behavior occurs, hands are not showing up, only controllers.
Has anyone successfully deployed a standalone app on Quest that has hands showing up?