Oculus Quest 2 lighting is broken

If you’re simulating in the editor and not launching you’re likely running the game on the PC and not running the game as if it were an android application. My guess would be you are using a lighting setup that will not work with android. I would look over the docs on mobile lighting and on how to launch the project on another device via the editor. The Oculus developer site does have some documentation specific to lighting and Unreal Engine.

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