Oculus Quest 2 lighting is broken


I created a build on the Oculus Quest 2 and pushed it to the headset. The lighting is completely off and the brightness is way too high on the parts that are lit. The scene is lit perfectly fine when Simulating in VR in the editor, but this only seems to happen on exported builds

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If you’re simulating in the editor and not launching you’re likely running the game on the PC and not running the game as if it were an android application. My guess would be you are using a lighting setup that will not work with android. I would look over the docs on mobile lighting and on how to launch the project on another device via the editor. The Oculus developer site does have some documentation specific to lighting and Unreal Engine.

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I’ll try to investigate what kind of lighting issue I have made in regards to the lighting setup. Thanks for giving me a direction!

Setting the Preview Rendering Level to Android Vulkan helped.

did you try changing something in the packaging for quest 2 in project settings? or directly making the build using vulkan?