Oculus MR/VR lighting Issue!

The current project is an MR/VR transition project. (UE_5.3)

The persistent level is the MR level (base level), and the VR level is assigned as a sublevel.

Multiple lights are placed in the VR level.

We conducted two tests:

  1. Placing static lights via a lighting build
  2. Placing movable lights

In both cases, when running on an Oculus Quest VR headset, meshes failed to receive lighting when entering the VR level.

If anyone has experienced the same issue or found a solution, I would appreciate it if you could let me know.

Editor Screenshot

VR Screenshot