Currently, I am designing a map in which I need to take use of both an ocean component (to make an ocean around my map) and the spline component associated with it, that makes holes in the ocean. Whenever I place an ocean in my map currently, the version fails to connect to the session due to the Ocean referencing a collision component that is disallowed.
As you can see, the error occurs every time I attempt to launch as has persisted even if I place a new ocean. In the ravine in the center, I also have a FortWaterBodyExclusionVolume and a UndergroundVolume, which might have something to do with this issue.
Does anyone at least know why this occurring? And better, how to fix it?
Here’s a full output log for the whole session for extra detail:
(putting it in pastebin since I can’t upload files yet)
Im getting this as well on my ocean. Weird I published an unlisted test 2 days ago and it was fine. Deleted/replaced multiple times and same thing. I initially thought it was the Body Exclusion Volume but after deleting that the problem persists.
On that note I can’t get the ocean hole to work properly. The spline is set up and it appears like there is no water within but when the player move over the excluded area there are splash/ripple FX and swimming animations. I guess I’m lucky this map doesnt have an underground base so I just moved the spline off somewhere and turned the area into a shallow swamp.