Hey guys, so I’ve come over from Cryengine and realized I need water.
This is what I’ve got so far: Gyazo
As you may or may not have noticed, the normals added from the textures are fine, but the normals that are derived from the tessellated displacement/WP offset are 100% sharp.
I need to get smooth normals, or smooth them after the fact, either way. This end result is an improvement on what I had before, but looks ugly if I displace it more than a little bit.
When I couldn’t even get the normals of displacement or world position offset, I did some research and found this snippet and that worked.
How can I get smoothed normals from world position offset and world displacement?
If you need more pictures then just ask, I would show the whole blueprint but I have no idea how to take a screenshot big enough.