I’m new to Unreal Engine for game development and I also just got my Oculus.
I’ve successfully loaded up the VR Sample, but I wanted some more interesting maps. I went to the marketplace and I got a couple free maps that look really cool. I’m not an artist, and although this will ultimately be important to me, I just wanted a nice map to develop my game logic in.
Anyways, everything builds successfully but when the level deploys to my Oculus, I just get the three loading dots like, forever.
I’m assuming because it’s just too big, or too much memory is required or something, but theres really no way to know, as I can’t see any logs once it deploys to Oculus (or can I?). Are there benchmarks for limits for VR app development? Are there other reasons I would get three dots forever? I’m also open to links as an answer.