I have a problem where my object in unreal has more realistic shadows before i build the lighting, does anyone know a fix so that i can get my object looking like it does before the lighting is built, thanks.
Sorry I don’t have a direct solution for you. Does your lighting build log have any warnings/errors in it? If you can’t find any, try posting it with your question here.
Well before bake it’s lit dynamically!! /that’s why it looks good!
…after bake… I’d say your lightmaps are way too low!! …maybe your lightmap uv-s are not correct either…