I don’t even know how to start fixing this, The editor just started doing it out of nowhere when I reopened the project. I didn’t even change any settings. I’ve got a scene capture 2D, and the world looks normal in that. its just my main camera and my editor camera.
Hey there @FrenchFreilly! Welcome to the community! Are the faces that are shown flickering at all? Is this all meshes in all levels or just that one map? Is the material correct?
That kind of resembles an issue I’d seen before where the member had set their near clip plane to 0 or close to it but that’s not likely the case here. After mostly solving it, meshes began looking like yours (not pictured in the thread).
Believe it or not, it WAS the near clip plane. I don’t even know why that would effect it like that, but I’ve set it to 2 and now it works. Thanks for the help!