Some of my custom object (trees) made in blender look metallic in the world/level. They look perfectly fine when I open them in UE4 but once I put them into the level they look all metal like.
And Yes I rebuilt my lighting, that didn’t help.
The cropped image is what it looks like now.
Is there any way to make it look like the tree in the full screen image? Again
Did you check the Roughness, Specular, and Metallic properties of the materials used for the mesh?
Yes, this is what the material has in it.
Turns out that my Static Meshes had overlapping UV light maps, just deleted 1 of them and re-imported it and there you go…it looks normal again!