Objects in Certain Area Brighter Than Others

Hi there,

I put three doors in my project, all sharing the same BP and using movable mesh. However they are not under same brightness in level map. As you can see in below screenshot, the left one is darker and the right two are brighter, which are not supposed to be.

If I drag the left one to right, it’ll also become brighter, but the static meshes I put in the same place will still be dark as usual. I’ve tried to rebuild light but that doesn’t work.


And following is a screenshot under light only mode for your reference.


Check your light map UV if they are overlapping or not. If they are it could be the problem.

There’s no overlapping per my check…

This could be a lighting bounds issue. Are these skeletal or static meshes? Also is the mobility set to Static or Moveable?