Summary
I have a static mesh that is not moved by anything and set to static. After the update, it will be in a seemingly random location around where it is supposed to be from the editor, but not correct. this causes players to be trapped where they shouldn’t be and breaks functionality of my map, like many of the bugs introduced by 38.00
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place some static meshes and launch session
Expected Result
they should BE WHERE THEY ARE IN THE EDITOR
Observed Result
They are moved around randomly
Platform(s)
PC
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Additional Notes
Please rehire the QA team or just push updates back a bit, having to do countless bug reports every update does not motivate creators to keep working in UEFN

