Objects having weird offsets randomly in 38.00

Summary

I have a static mesh that is not moved by anything and set to static. After the update, it will be in a seemingly random location around where it is supposed to be from the editor, but not correct. this causes players to be trapped where they shouldn’t be and breaks functionality of my map, like many of the bugs introduced by 38.00

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place some static meshes and launch session

Expected Result

they should BE WHERE THEY ARE IN THE EDITOR

Observed Result

They are moved around randomly

Platform(s)

PC

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Additional Notes

Please rehire the QA team or just push updates back a bit, having to do countless bug reports every update does not motivate creators to keep working in UEFN

Are the asset that are moving attached to other assets? if this is the case you might be seeing the bug in this thread:
https://forums.unrealengine.com/t/all-parent-child-relationships-are-removed-at-runtime/

It affects many assets that are parented to other assets. Affecting animated ones and static ones.