Objects far away are clipping

So to give a background of the issue, in our VR class, our professor asked us to make a game / experience where you can scale yourself 1000X smaller / bigger relative to the environment.

Our team is making a game in this direction. We are scaling the environment 1000X up when scaling the player ‘down’. And when coming back to normal size, the environment resets itself.

We have a MasterActor that we have objects attached to it and we scale that up 1000X up and down and change player locations etc.

Everything is working great game thread-wise and interactions and even physics (with so much work lol)

However, when you are ‘tiny’ (AKA the environment is 1000X bigger), objects start to randomly flicker based on your camera direction etc.

I know this has to do with far clipping issues or something like that. Because the transforms are large. The scales are 1000X so as the locations. the objects are far away when you become ‘smaller’ so it has to do with distances and scales. But this is a must thing for our project So idk.

I have tried Bounds Scale. It still doesn’t work well. + not recommended in general.

Are there any fixes / suggestions on this issue? It is ONLY render related.

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For the meshes that are flickering, try increasing the bounds scale

Start with 2 or 3, but you might have to go quite a way to correct it :slight_smile:

Another option is to change the player size.