I’ve seen a few people ask about the AMD hair simulation tech and it’s integration into UE4 but i wanted to know if we may be getting Nvidia HairWorks, i think it’s looks and performs better than what’s offered by AMD after seeing it in the new Witcher game.
They didn’t actually announce they were adding Gameworks support—in another thread they had said they would be looking to add it as long as it works on both AMD and Nvidia hardware.
AMD is backing the CryEgine with their Mantle integration and NVidia is backing UE4 with GameWorks - I know Epic wouldn’t want to lose a user base because of video hardware favoritism so i’m sure the integration will work on both platforms - Judging from the past i’m pretty sure Epic and NVidia are working on the integration, DayLight which uses UE4 uses GameWorks libraries even though the game itself looked horrible the libraries were in there.
@, would be if you worked on . HairWorks looks amazing (as does your TressFX work).
I love stuff like because of how it allows indies to add a little bit of that AAA-quality flair, without the huge art costs typically associated with doing that.
Also regarding Epic’s own implementation, I think you’re safe there , as they’ve mentioned in other cases that it’s not feasible to support stuff like without a cross-platform option.
The Witcher 3 is clearly using it. I thought it was DirectCompute Based.
From what I understand AMD users can enable HairWorks in Call of Duty: Ghosts as well, though I have no idea if there’s a major hit to performance for AMD.(Don’t play COD games so wasn’t that interested)
When Tomb Raider first came out I had to disable TressFX because it killed performance when close up.
Having multiple options is always Win-Win. Perhaps it will help drive some optimization competition.