NVidia HairWorks?

I’ve seen a few people ask about the AMD hair simulation tech and it’s integration into UE4 but i wanted to know if we may be getting Nvidia HairWorks, i think it’s looks and performs better than what’s offered by AMD after seeing it in the new Witcher game.

Here is a video demonstrating it:

That is perfect.

nvidia just released it to the public:

https://developer.nvidia.com/gameworksdownload#?dn=nvidia-hairworks-1-0

now we need a ue4 integration/plug-in !?

both thumps up!!!

I already have SDK access but i haven’t messed with it yet, i will see if i can get around to it tonight.

But yes we NEED in UE4 :slight_smile:

will be great to have. The simulation looks .

I know almost nothing about programming so i will leave it to someone who does, hopefully someone else can get integrated.

I know you were working on the TressFX based hair integration but may be a more straightforward and more robust integration?

It looks like Epic might already be ontop of ! :slight_smile:

http://hothardware.com/News/Unreal-Engine-4-To-Incorporate-NVIDIA-GameWorks-Libraries-In-Partnership-With-Epic/#!2V0Ms

They didn’t actually announce they were adding Gameworks support—in another thread they had said they would be looking to add it as long as it works on both AMD and Nvidia hardware.

AMD is backing the CryEgine with their Mantle integration and NVidia is backing UE4 with GameWorks - I know Epic wouldn’t want to lose a user base because of video hardware favoritism so i’m sure the integration will work on both platforms - Judging from the past i’m pretty sure Epic and NVidia are working on the integration, DayLight which uses UE4 uses GameWorks libraries even though the game itself looked horrible the libraries were in there.

That would be !

Rumors. If that would be true, we would know it first from trello :D.

Besides look at date of news. It was just after UE4 launched to public.

is cool tech for sure! But we won’t be integrating it directly into UE4 until we can get a cross-platform solution.

I tryed yesterday Hairworks and it works ! I can’t wait to implemented in UE4! :smiley:

@, would be if you worked on . HairWorks looks amazing (as does your TressFX work).

I love stuff like because of how it allows indies to add a little bit of that AAA-quality flair, without the huge art costs typically associated with doing that.

Do it, do it, do it!

Also regarding Epic’s own implementation, I think you’re safe there , as they’ve mentioned in other cases that it’s not feasible to support stuff like without a cross-platform option.

I was gonna give it a shot, too. But still waiting for SDK access. If you maybe want to join forces just shoot me a PM an we can work something out.

The Witcher 3 is clearly using it. I thought it was DirectCompute Based.
From what I understand AMD users can enable HairWorks in Call of Duty: Ghosts as well, though I have no idea if there’s a major hit to performance for AMD.(Don’t play COD games so wasn’t that interested)
When Tomb Raider first came out I had to disable TressFX because it killed performance when close up.

Having multiple options is always Win-Win. Perhaps it will help drive some optimization competition.

Appreciate the efforts .

I used TressFX in Tomb Raider and it ran perfectly on my NVidia cards.

HairWorks looks a bit more impressive though imo