NVIDIA GameWorks Integration

Looks right, im not git , I usually end up wrecking my repo (or branches) coz I am not very good with git.

I believe so, but I would just in case, I usually have difficulties when I first get setup with VXGI.

I usually do something like :

git clone https://github//UnrealEngine.git
.\Setup.bat
git branch -t 4.8_NVIDIA_Techs origin/4.8_NVIDIA_Techs
git checkout 4.8_NVIDIA_Techs
.\GenerateProjectFiles.bat
.\UE4.sln

sequence creates a local branch that will track the remote branch, then checks it out.

It worked :slight_smile: million thanks galaxy

edit: everything is perfect… one big problem is i overclocked my gpu’s memory to 600mhz+ and when i always start your editor branch it will downclock to the default… why is that?
when i close the editor im getting the 600mhz+ again, opening the default hairworks branch from nvidia doesnt downclock

is not an directly related to 's branch. It’s more likely your driver (or OC tool maybe) which clocks your GPU down.
's branch integrates many performance heavy features (not only HairWorks, but VXGI and HBAO+ too for example), which can cause your GPU to heat up as it works and eventually clock it down as safety measurement, at least is the only reason I can come up with.

the problem is the editor isnt even fully open… its loading with the 50% and its already downclocked… lol… definitly a bug and not a driver issues :wink: never had that problem with my gtx 980ti

I doubt it is anything specific to my branch none the less, as I cannot think of what would actually do that. As has stated, there is a lot of features all crammed into one, it could be any combination of things. Saying that, I see no performance impact using my branch or downclocking of my card (I have a Titan X). You could try the version prior to me adding LPV to see if that changes things, maybe its just the state of LPV at time. Unfortunately without any kind of repro case, I probably won’t be able to do anything to fix it.

ok i tried it on windows 7 and then on windows 8.1 and still the same, maybe i build it wrong but it seems to work everything perfect except few things like AA doesnt even work probably,
i checked if AA settings was on and yes it was
do you have any other branch i could test? would like to have only hairworks and hbao+ if its possible

The problem is that I can’t imagine how and why the engine should mess with the clock rates, there shouldn’t be any kind of functionality within the engine, so it has to be something outside of the engine.

my god. VXGI + HBAO is kickass. Also any news on TXAA and Faceworks? now only thing looking bad is subsurface material with anti-aliasing haha. If these two gets release, i think im ready to leave maya.

Sorry galaxy i knew it was my fault, i build it wrongly, it happens in ALL branches if you do it wrongly… i tested it myself
so i cant wait to test all that stuff in my mario techdemo, actually i put hairworks for mario and for me it looks amazing :smiley:
watch?v=Odfe5yl_vj4

Hello ,

Your image disappeared from the thread that you had created using VXGI .

THE SOFT SHADOWS one. Could you send me the image or post it again ??

Thanks.

sorry didn’t knew that i was deleted…

No Lights just One emmisive material.

://i.imgur/0fzVJuK.gif

So i got problems. When i render out my video i think its disabling multi bounce… or something wrong is happening. I messed up r.VXGI.Range value. Then something wrong happened. I dont know what it is. Just feels not right :stuck_out_tongue: And how can i increase VXGI AO range? when i close to my tree ao increasing getting real nice depth for my tree.

://i.imgur/Hb2M9xW.gif

In editor i can clearly see multi-bounces.

I cannot help you with your, but I just wanna say someone looking over my shoulder just asked why I look in awe at fotos of plants. :wink:

haha thank you Mikand79. (ā€œaweā€ means some kind of compliment right? xD)
I feel like im playing with advanced V-RAY settings when i open my camera Post Process settings. I have no idea what am i messing with. Just sliding up and down. Even though there’s a explanation on each settings, they look like alien language to me.
By the way i forgot to say something. When i come closer to my tree color bleeds everywhere and from distance i can only see light traveling through my scene. Not colors.

Wow your screens are incredible

guys is it possible to compile the project ? getting error

Material Problem In 4.8

I Didn’t Do Any Modification Just Drag and Drop The Material And It Happens Every Time With Every Material… Am I The Only One Who Getting Kinds Of Problem…? And How To Solve IT…? Please Help Me…

WHat kind of problem? You havent described what the actually is

Which project and what errors? As I did do a commit last night, that may have broken things.

Hi ,
Is My Problem…

https://forums.unrealengine/showthread.php?73172-Unreal-Engine-4-8-Material-Problem

By Default I Having Problem…

What Just I Did is…

  1. Download The Source Code From GitHub
  2. Run Setup And After Finish Download I Generate The Project File
  3. Compile It And Open The Editor And Create A Third Person Project…
  4. Just Drag And Drop The Material On The Floor… And Problem Appears…

Please Help Me…