where can i get ? every link i seei n post its broken
Theyāre not broken, thatās just GitHub weirdness. They really should be throwing a 403 forbidden instead of a 404 not found.
You have to be logged into GitHub, and you have to have your Unreal account linked to your GitHub account.
Thank you very much for that and I hope to see sand/dirt shader too!
BTW , it seems 4.7.5 is coming soon because 4.7.4 has some critical errors. In case you need more infos to update NVidia gameworks branch with 4.7.5, please contact Epic staff for more infos. Thanks !
Yes, you should be able to merge the code and keep up to date. I canāt promise that would be trivial, but weāve been doing for years with UE3 and Perforce. I think the Github system should make it much easier. Of course, if your customized branch makes fundamental changes to the renderer or other systems that are touched by WaveWorks, VXGI, FleX, etc., you will have more work to do when you merge.
I did everything. After Iāve build the shaderCompilerWorker, whatās next?
Sorry, Iām not code-oriented
And someone please tell me the branch with /NvPhysX/UnrealEngine
Includes the VXGI or Iāll put an end to my life
Run the editor, load a map. Which branch are you using ? WaveWorks, VXGI?
Hey @
Thanks for trying to lend a hand!
I just couldnāt stay still and wait for all these amazing things getting integrated in the Engine. Iāve downloaded /NvPhysX/UnrealEngine I hope it includes VXGI, which is my most desired chocolate from the box.
Then I applied all the steps, Downloading Visual Studio 2013 and everything else.
By run the editor, I though itās Test>Run All test, now Iām waiting some kind of compiling to finish⦠laughs on everyone readying ⦠=D
Itās suppose to start it from UnrealEngine-release\UnrealEngine-release\Engine\Binaries\Win64 somewhere?
Sorry for getting in with such shallow matter, but itās your bad for making GameWorks so appetizing that couldnāt be resisted!
Ah hello I am new to I compiled Vxiglobal illumination branch from the github site and I am having an (I built it with 0 errors finally ) and when I run the editor it freezes at 9 %can anyone help me ? I am not the main programmer on the project I just wanted to test the Visual art asset
It must be shader compiler (if i remember correctly). You have to build shader compile worker check back couple of pages for more information.
About FLEX, would it be able to do something like the FluidSurface Actor? Something like cloth, but then allowing objects to pass through?
Iāll get on that tonight, sorry for the delay! Been a busy bee
Is there a way to preview the Voxelization in the Editor too? Perhaps Iām doing a lot more samples than anybody else without intending too. Iām only using a 1920*1080 monitor though.
Have you tried ār.VXGI.DebugMode 2ā? should show the voxelization.
Thatās what weāre working on. You can see the intended effect in the FleX demo, which is buried down in the Third Party source folders.
Hi, welcome to the party! Compiling UE4 takes a looong time on most machines. I usually run the editor from Visual Studio, by setting the UE4 to be the āstartup projectā, using āDevelopment Editorā as the configuration choice in the dropdown list at the center of the menu/tool bar. There are plenty of resources in the UE4 docs regarding the details of how to run UE4 from Visual Studio.
Regarding āI hope it includes VXGI, which is my most desired chocolate from the box.ā, if you downloaded by cloning the tree using Git, you will have to ācheckoutā the VXGI branch. If you download by grabbing the zip file, you get it by selecting āVXGIā in the little window that says ābranch:releaseā in the upper-left corner of the table on the Github page, then click the āDownload Zipā button found in the lower-right corner.
Thanks @!
Throwing some light helped me a lot! Even it was side things from what youāre for! Glad weāre having you ! Will try to create something beautiful with the VXGI! So the efforts are not in vain =)
@ greta news: 4.7.5 is up today and didināt take that long, you can update the GameWorks using it. Thanks !
I donāt see the need to update to 4.7.5 as is only a hotfix.
If he can and that isnāt hard, why not?
We still have lot of possibilities in current version. I think there is no need for upgrade. In 4.7 i dont see as hell upgrades like 4.8. So we better wait for 4.8 to upgrade.
----EDIT-----
Oh⦠4.7.x was coming. Ok then xD
Heres the latest HBAO+ & VXGI testing. Running on an i7-Haswell && 460GTX