Someone knows when GameWorks is relevantly planned to be integrated in the UE4? FaceWorks seems so exciting!!!
Hi everyone!
Anyone knows if itās possible to compile the VXGI version at a MacBook Pro?! I guess Iām doing something wrong for now, but Iām getting a big list of errors during the Build, all them says:
āUse of undeclared identifier āVXGIāā
So, maybe you guys can kindly help me with any information about , if possible!
Thanks,
I think its Windows only, if you are using OS X.
What do you mean? Into the main line?
Hi Make, is GameWorks only work with Nvida card? I just compiled Flex branch and open up Flex sample project, it seems not been simulated properly.
is there any etaās on 4.7 game works?
FleX and WaveWorks currently require an NV card. VXGI and HBAO+ will run on any card.
. If its possible start with VXGI =D thank you
What, gameworks will be integrated into UE4? :OOO
Read thread from the start. =D its already
, to save u searching through the posts. Head : /NvPhysX/UnrealEngine there are individual branches for VXGI, WaveWorks, HBAO+, Flex, Vehicles. They are currently using 4.6 or 4.6.1.
HairWorks and others are coming soon.
Yup, When itās expected be officially inside the engine.
btw, thanks for staying around and providing us with information, appreciated!
I sucessfully built the VXGI branch. When testing the cornell box sample scene I donāt get any reflections. Is it possible to change some settings to see it or how does it work?
I also tried the r.VXGI. commands in the console but I suspect itās already enabled in that scene.
Edit: Never mind, I just read that it needs to calculate a second bounce for reflections from lit objects to show up.
Right that is a known, and Iād like to say we have a plan to fix it already, but we donāt have an easy solution yet.
Just wanted to say is brilliant what you guys are doing with Gameworks. may be a silly question but does VXGI eliminate the need for light maps? Or is it still dependant on them?
No it will be fully dynamic.
I hope you find a solution! Will it be possible to have more than 2 bounces if I donāt care about performance?
I think if that would be possible, could really be the next leap in making animations for products and archviz etc. Imagine getting next to path-tracing quality in āreal timeā. If I only get like 1fps it would still be super fast!
I think that is possible in principle, but unlimited bounces was not a primary design goal of VXGI. Iāll learn more about it and post when I have something for you.
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