Thank you very much. Do you have a live twitch channel where you can stream live or other sreaming media links? Thanks !
Have anyone managed how to merge VXGI and HBAO+ branches? Iâm getting a lot of conflicts when I try to do that and I donât know how to fix itâŚ
I think said further up that one doesnât need to merge HBAO+ to the VXGI as VXGI has its voxel AO or stuff.
The merge errors are easy though, they arenât real conflicts but git doesnât know if its right to keep the changes from both branches.
So edit the files with conflict and remove the <<<<<<, ======= and >>>>>> messages until it looks reasonable again (think while you do) and then âgit addâ the changed file, after you done all files âgit commitâ will complete the merge.
wait are you guys merging by yourselves?
Why not, thatâs not difficult. But upgrading to 4.7 is beyond what Im willing to try. There are then real changes to be made. lol
im new to whole programming thing. I have no idea how github works and was waiting for merged version from . Is it possible to get merged version from you?
Why not, clone it from my github repo and checkout branch 4.6-integrating, it contains the substance plugin and the nv branches. Donât overwrite files when setup.cmd downloads dependencies.
Though I dont guarantee I did it right, that it works at all, and I donât support it. If you computer blows, I didnt do it
And the branch will not be there forever.
Oh man thank you very much! I guess its time to finish my cinematic xD
Yeah I just want to mess around with the combination a little bit to see what kind of graphical results I could achieve⌠Iâll try to edit the files like you said, thanks! =)
Itâs not hard at all. Just download the github windows client, clone the release and you donât even need to use a console to manage the branches. But I think itâs even easier with the console, just right click on your clone inside github windows client, choose âOpen in Git Shellâ and follow these instructions:
thanks for that! Iâll give it a try =D
oookay that explains a lot!
thank you!
Great so now I donât have to test it myself. lol
If I broke something, tell me
haha with pleasure!
According to schedule: https://developer.nvidia/gdc-2015 Nvidia conference will start soon but there is no link where to watch it. Anyone maanged to find a live stream for ? It seems is at GDC now.
No, didnât find any live stream for that, but would love to see that though
hey unreal just became free⌠Sooo⌠what the hell? all these gworks comes for free?
You were already getting these GW integrations with your UE4 license, via Github. Now there is no subscription fee for UE4, but that doesnât change anything with GW.
WaitâŚthere is some live streaming:
://www.ign/articles/2015/02/24/watch-nvidias-gdc-press-conference-rightâon-ign
â
So, only for licenses who have their github account associated? I entered that link , but they were talking about robots
The IGN link? Yes, Iâm sure there will be a lot of content that seems unrelated to GameWorks and UE4. Iâm not sure what you mean by ââŚfor licensees who have their github accountâŚâ
For getting access to Unreal Engine 4 source code, you must link your UE4 account to your github accounts, otherwise you get a 404 error, I assume the very same thing will happen (and happens) when accessing the gameworks branch, what I meant is: people that are only having a license for UE4 will be able to get into that branch, or gameworks will remain the same?