from vxgi 4.12 to current version when i want paint on a landscape in editor unreal get crash and editor closes with a fatal error.
When I start flex map example everything fine. When I add new mesh and try add flex soft asset in flex menu, itās crash.
Oh iāll wait for ! by the way. I downloaded your 4.15 vxgi+hairworksā¦ branch and after i compiled it says 4.14.3.
yes, itās not supported yet there, i havenāt made the jump to 4.15 yet, i started working on upgrading to 4.15 from fork on my local computer, but it didnt work out. As it is, and if you check the branch historic, youāll realised itās merely a copy of the 4.14.3 VXGI/FLEX/ā¦ branch. I should probably delete it.
edit: iāve just deleted it
Can I use version of UE4 on Mac?
I canāt build it with Xcode 8.1.
is error logs:
In file included from Runtime/Engine/Public/SkeletalMeshTypes.h:16:
Runtime/Engine/Classes/Materials/MaterialInterface.h:149:19: error: ISO C++ forbids forward references to āenumā types
TEnumAsByte<enum EVxgiMaterialSamplingRate> VxgiMaterialSamplingRate;
In file included from Runtime/Engine/Public/MeshBatch.h:5:
Runtime/Engine/Public/MaterialShared.h:1001:10: error: unknown type name āFVxgiMaterialPropertiesā
virtual FVxgiMaterialProperties GetVxgiMaterialProperties() const { return FVxgiMaterialProperties(); }
^
Runtime/Engine/Public/MaterialShared.h:1001:77: error: use of undeclared identifier āFVxgiMaterialPropertiesā; did you mean āGetVxgiMaterialPropertiesā?
virtual FVxgiMaterialProperties GetVxgiMaterialProperties() const { return FVxgiMaterialProperties(); }
^~~~~~~~~~~~~~~~~~~~~~~
GetVxgiMaterialProperties
Runtime/Engine/Public/MaterialShared.h:1001:34: note: āGetVxgiMaterialPropertiesā declared
virtual FVxgiMaterialProperties GetVxgiMaterialProperties() const { return FVxgiMaterialProperties(); }
^
tell me its ok to use that branch xD
itās like you were using the 4.14.3 branch, itās the same ^^.
Iām porting VXGI to 4.15 at very moment.
love you man! haha dont forget volumetric lighting!
HA! Best timing ever; I tried downloading and compiling that one last night and when I booted it up I saw it was just 4.14 and I was like, āWaaaaaait a secondā¦ā
Canāt wait for 4.15 + VXGI! Itās my dream come true. The other stuff like Flex and Hairworks are wonderful, but unnessessary; vxgi IS a requirement I have right meow, thoughā¦ Also volumetric lighting, but that can wait.
PS: how have you added a signature to your posts linking to your branch? I have been digging around site and I just canāt find that setting anywhere! Itās driving me bananas, because itās probably insanely obvious and staring me in the face! XD
Edit: It totally was.
Iāll check locally and update post
edit: Ok, i can reproduce your . After further look, it looks like thereās some real difference between Flex version and the one published recently. merged build is actually almost 1.5 month old and use a beta version of the recently released Flex.
edit-edit: iāve now updated to most recent Flex, please re-download
Iāve just finished updating Flex to its latest update. Please re-download the build. Your is now fixed
Hi xenthor. from vxgi 4.12 version to 4.14 (with Nvidia branch) when i want paint a meterial on a landscape unreal get crash and editor closes with a fatal error.can you check if problem is in your branch.if exist please resolve that bug.
Is version of flex 1.1? And Flex contains waveworks?
Hey everyone !
Just built the VRWorks 4.14 branch today and I have to say I am quite impressed by the performance gain with Lens Matched Rendering (we observed up to half the performance gain on GPU frametime) !
That said most of our projects and blueprints have been moved to 4.15 for various reasons.
Is there any plans to branch VRWorks to UE 4.15 any soon ? Or is there a simple (ie donāt dive too much into the source code) way to merge the current 4.14 branch to 4.15 manually ?
Cheers
Can you describe your exact step by step way to reproduce please?
Itās Flex 1.1 taken from the most recent update from Nvidia 8 days ago. I updated the package last night, iāll recommend downloading it again if you download it earlier.
Does HBAO+ work with the forward renderer in UE4?
Is there a reason why the HBAO+ branch was not updated for 2 years now? I see that HBAO+ is also part of the VXGI branch, but I dont need VXGI and I would like to keep my UE4 as close to original as possible.
Also, why is the HBAO+ still on version 2.4.0.19336705 on the VXGI branch while 3.1.0.21602716 is already available in the non-ue4 repo?
Nice, the error code is pretty explicit, iāll look into that!
Thanks, I have download it and didnāt found any thing about waveworks. I guess flex1.1 doesnāt contain waveworks!